Town: Ntiqüe Abrǟrtki Vrët

Ntiqüe Abrǟrtki Vrët

Ntiqüe Abrǟrtki Vrët
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceI̽lökri̽ Moot
RegionFi̊di̊vbàb Woodlands
Founded1139
Community LeaderChief Vaeh Drorsair
Area6 km2 (2 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation4202 m (13786 ft)
Average Yearly Precipitation196 cm/y (77 in/y)
Population1442
Population Density240 people per km2 (721 people per mi2)
Town AuraAugury
Naming
Native nameNtiqüe Abrǟrtki Vrët
Pronunciation/ntiq˔/ /aˈbraːrtki/
Direct Translation[main] [dancer]
Translation[Not Yet Translated]

Ntiqüe Abrǟrtki Vrët (/ntiq˔/ /aˈbraːrtki/ [main] [dancer]) is a subtropical Town located in the I̽lökri̽ Moot of the Viceroyalty of Rosid.

The name Ntiqüe Abrǟrtki Vrët is derived from the Wood Elvish language, as Ntiqüe Abrǟrtki Vrët was founded by Batruc Vanzadur, who was culturaly Wood Elven.

Climate

Ntiqüe Abrǟrtki Vrët has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 10°C (50°F). Ntiqüe Abrǟrtki Vrët receives an average of 196 cm/y (77 in/y) of precipitation, most of which comes in the form of rain during the fall. Ntiqüe Abrǟrtki Vrët covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4202 m (13786 ft) above sea level.

Overview

Ntiqüe Abrǟrtki Vrët was founded durring the early 12th century in winter of the year 1139, by Batruc Vanzadur. The establishment of Ntiqüe Abrǟrtki Vrët was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Batruc Vanzadur struck deals with nearby nations and communities to establish Ntiqüe Abrǟrtki Vrët as a prison colony.

Ntiqüe Abrǟrtki Vrët was built using the conventions of Wood Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ntiqüe Abrǟrtki Vrët is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ntiqüe Abrǟrtki Vrët is buildings are arranged arrounded a highly ordered system of crampt gravel streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The millitarily questionable fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Looking around Ntiqüe Abrǟrtki Vrët you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Ntiqüe Abrǟrtki Vrët has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ntiqüe Abrǟrtki Vrët. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ntiqüe Abrǟrtki Vrët's parks.

Ntiqüe Abrǟrtki Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ntiqüe Abrǟrtki Vrët.

Ntiqüe Abrǟrtki Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ntiqüe Abrǟrtki Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ntiqüe Abrǟrtki Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ntiqüe Abrǟrtki Vrët's public wards, blessings, and other arcane systems.

Ntiqüe Abrǟrtki Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ntiqüe Abrǟrtki Vrët's natural decorations nor waterways.

Ntiqüe Abrǟrtki Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ntiqüe Abrǟrtki Vrët has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Ntiqüe Abrǟrtki Vrët is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

A substantial minority of the locals are descended from foreigners alien to their local neighbors. They may have been religious exiles, economic migrants, indigenous locals surrounded by the existing polity, or a foreign settlement conquered within the relatively recent past. The locals may not be enthusiastic about being ruled by others not of their kind, and their neighbors may look askance at the way foreign customs or even laws may be maintained.

Ntiqüe Abrǟrtki Vrët's garrison was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Ntiqüe Abrǟrtki Vrët there is a constant smell of overcooked presumably ethnic food.

The Greensting Scorpion near Ntiqüe Abrǟrtki Vrët are known to be a mutant strain of the creature.

Ntiqüe Abrǟrtki Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Truename Magic energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5811 m2
    • Cattle and Similar Creatures: 360
    • Poultry: 4326
    • Swine: 288
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 144

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

454 of Ntiqüe Abrǟrtki Vrët's population work within a Foundational Occupation.

916 of Ntiqüe Abrǟrtki Vrët's population do not work in a formal occupation, but do contribute to the local economy. 72 (5%) are noncontributers.

Points of Interest

Ntiqüe Abrǟrtki Vrët has a substantial mill pond located a short distance from town.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Ntiqüe Abrǟrtki Vrët was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ntiqüe Abrǟrtki Vrët lost 216 people, 229 livestock, and 68 buildings. The conflict ended after roughly 95, when members of Ntiqüe Abrǟrtki Vrët's militia enacted an operation to patrol a specific area to dissuade the enemy from their current activities. The operation was complicated by the army's activities draw the wrath of formerly neutral parties. The conflict ended with pitched battle between both forces, which ended in a stalemate for Ntiqüe Abrǟrtki Vrët's forces. The war is remembered in legend by Ntiqüe Abrǟrtki Vrët's bards, historians, and legend keepers.

History